69,955 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
此隊伍的循環尚未經過驗證,分數可能會變動。
此隊伍尚無社群 gcsim 設定,因此依照社群攻略編寫了輪轉,分數可能會變動。
用自己的練度計算
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來源
循環腳本(gcsim)
# KQM Iansan quick guide, Iansan / Gaming / Bennett / Citlali:
# Bennett E > Iansan ECQ > Bennett Q E > Citlali EQ > Gaming Q 5-6[EP]
# The Gaming quick guide gives the same rotation. Gaming's EP in gcsim
# (skill, a wait for the leap, the plunge) and its waits are those of the
# community config behind Gaming / Citlali / Xianyun / Bennett
# (db.kqm.gg); six of them here. As there, Bennett attacks after his
# skill until Favonius Sword procs, for the team's energy.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Gaming easily keeps Iansan's Nightsoul points
# above 42 for the higher Flat ATK buff, so every action reports
# movement at 9 m/s since the previous one: the lowest speed tried (6,
# 9, 12) above which the score stops rising, so her higher ATK buff
# stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
movement(9 * (now - _last) / 60);
_last = now;
return _ea(c, a, p);
}
active bennett;
bennett skill;
iansan skill, charge, burst;
bennett burst, skill;
while !.bennett.mods.favonius-cd {
bennett attack;
}
citlali skill, burst;
gaming burst;
gaming skill;
wait(45);
gaming high_plunge;
gaming skill;
wait(18);
gaming high_plunge;
gaming skill;
wait(18);
gaming high_plunge;
gaming skill;
wait(18);
gaming high_plunge;
gaming skill;
wait(18);
gaming high_plunge;
gaming skill;
wait(33);
gaming high_plunge;