65,941 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
此隊伍的循環尚未經過驗證,分數可能會變動。
此隊伍尚無社群 gcsim 設定,因此依照社群攻略編寫了輪轉,分數可能會變動。
用自己的練度計算
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來源
循環腳本(gcsim)
# KQM Iansan quick guide, Iansan / Flins / Aino / Sucrose:
# Aino EQ > Iansan ECQ > Sucrose ED > Flins E N1 E sQ D N3D N4D 2[D]1
# E sQ N4D N5
# 1 dash twice to refresh Iansan's Nightsoul points, then E sQ at once
# The Flins quick guide gives the same rotation. sQ is Flins's short
# burst during his skill state. The two extra dashes are left out: the
# movement reported below already keeps Iansan's points up, and in gcsim
# the dashes would only wait on the dash cooldown.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Flins can sustain them thanks to his flexible
# combo and special Elemental Burst movement, so every action reports
# movement at 9 m/s since the previous one: the lowest speed tried (6,
# 9, 12) above which the score stops rising, so her higher ATK buff
# stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
movement(9 * (now - _last) / 60);
_last = now;
return _ea(c, a, p);
}
active aino;
aino skill, burst;
iansan skill, charge, burst;
sucrose skill, dash;
flins skill, attack, skill, burst, dash, attack:3, dash, attack:4, dash,
skill, burst, attack:4, dash, attack:5;