33,805 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 32,903 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active bennett;
let normal_attack_state = 1;
for let i=0; i<4; i=i+1 {
bennett burst;
rosaria burst;
if .fischl.burst.ready {
fischl attack:2, burst;
}
yunjin burst;
if !.fischl.oz && .fischl.skill.ready {
fischl attack, skill, dash,
attack:5, dash,
attack:5, dash,
attack:5, dash,
attack:3;
} else {
fischl attack:5, dash,
attack:5, dash,
attack:5, dash,
attack:5;
}
if .fischl.skill.ready {
fischl skill, dash;
} else if .fischl.burst.ready {
fischl burst;
}
while !(.rosaria.burst.ready && .yunjin.burst.ready && .bennett.burst.ready) {
switch {
case .bennett.skill.ready && .bennett.swap.ready:
bennett skill;
if .bennett.energy < 60 {
bennett attack:2;
}
case .rosaria.skill.ready && .rosaria.swap.ready:
rosaria skill;
if .rosaria.energy < 60 {
rosaria attack;
}
case .yunjin.skill.ready && .yunjin.swap.ready:
yunjin skill;
if .yunjin.energy < 60 {
yunjin attack:2;
}
default:
wait(1);
}
}
print("end");
}