61,707 DPS
내 결과와 같은 방식(같은 적, 로테이션 반복)으로, 이 로테이션을 가져온 커뮤니티 gcsim 설정의 빌드를 써서 계산한 점수입니다. 내 빌드의 점수는 다릅니다.
출처에서는 자체 조건의 로테이션 1회 기준 62,214 DPS로 보고합니다.
내 빌드로 계산하기
게임 프로필의 캐릭터 쇼케이스에 넣어 둔 캐릭터만 불러올 수 있습니다. "캐릭터 상세 정보 표시"를 켜 주세요.
출처
로테이션 스크립트 (gcsim)
let n = 2;
let m = 6;
fn rand_delay() {
let del = rand() * (m - n + 1) + n;
delay(del);
print(del);
}
active fischl;
for let r = 0; r < 4; r = r + 1 {
rand_delay();
fischl attack:2;
rand_delay();
fischl burst;
rand_delay();
nahida swap;
rand_delay();
nahida skill;
rand_delay();
nahida burst;
rand_delay();
sucrose swap;
rand_delay();
sucrose attack;
while !.element.t0.electro {
sucrose attack;
}
rand_delay();
sucrose skill;
rand_delay();
sucrose dash;
rand_delay();
if .sucrose.burst.ready {
rand_delay();
sucrose burst;
rand_delay();
}
keqing swap;
rand_delay();
keqing skill;
rand_delay();
keqing burst;
rand_delay();
keqing skill;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, skill;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, charge;
rand_delay();
fischl swap;
rand_delay();
fischl skill;
rand_delay();
fischl attack;
rand_delay();
nahida swap;
rand_delay();
nahida skill;
rand_delay();
nahida attack:2;
rand_delay();
sucrose swap;
rand_delay();
while !.element.t0.electro {
sucrose attack;
if .element.t0.electro {
rand_delay();
}
}
sucrose skill;
rand_delay();
sucrose dash;
rand_delay();
sucrose attack;
rand_delay();
keqing swap;
rand_delay();
keqing skill;
rand_delay();
keqing burst;
rand_delay();
keqing skill;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, skill;
rand_delay();
keqing attack, charge;
rand_delay();
keqing attack, charge;
if (r > 1) {
rand_delay();
fischl swap;
}
}