Fischl / Nahida / Sacarosa / Keching

61,707 DPS

Calculado como tus resultados, contra el mismo enemigo y repitiendo la rotación, con la build de la configuración de gcsim de la comunidad de la que procede la rotación. Tu propia build obtendrá otra puntuación.

La fuente indica 62,214 DPS por rotación en sus propias condiciones.

Calcula tu propia build

Solo se pueden cargar los personajes de la Exhibición de personajes de tu perfil del juego. Activa "Personajes mostrados".

Fuentes

Script de la rotación (gcsim)
let n = 2;
let m = 6;
fn rand_delay() {
  let del = rand() * (m - n + 1) + n;
  delay(del);
  print(del);
}
active fischl;
for let r = 0; r < 4; r = r + 1 { 
  rand_delay();
  fischl attack:2;
  rand_delay();
  fischl burst;
  rand_delay();
  nahida swap;
  rand_delay();
  nahida skill;
  rand_delay();
  nahida burst;
  rand_delay();
  sucrose swap;
  rand_delay();
  sucrose attack;
  while !.element.t0.electro {
    sucrose attack;
  }
  rand_delay();
  sucrose skill;
  rand_delay();
  sucrose dash;
  rand_delay();
  if .sucrose.burst.ready {
    rand_delay();
    sucrose burst;
    rand_delay();
  }
  keqing swap;
  rand_delay();
  keqing skill;
  rand_delay();
  keqing burst;
  rand_delay();
  keqing skill;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, skill;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, charge;

  rand_delay();
  fischl swap;
  rand_delay();
  fischl skill;
  rand_delay();
  fischl attack;
  rand_delay();
  nahida swap;
  rand_delay();
  nahida skill;
  rand_delay();
  nahida attack:2;
  rand_delay();
  sucrose swap;
  rand_delay();
  while !.element.t0.electro {
    sucrose attack;
    if .element.t0.electro {
      rand_delay();
    }
  }
  sucrose skill;
  rand_delay();
  sucrose dash;
  rand_delay();
  sucrose attack;
  rand_delay();
  keqing swap;
  rand_delay();
  keqing skill;
  rand_delay();
  keqing burst;
  rand_delay();
  keqing skill;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, skill;
  rand_delay();
  keqing attack, charge;
  rand_delay();
  keqing attack, charge;
  
  if (r > 1) {
    rand_delay();
    fischl swap;
  }
}
Calculando… Puede tardar hasta un minuto.