Fischl / Furina / Kirara / Bennett

55,049 DPS

Calcolato come i tuoi risultati, contro lo stesso nemico ripetendo la rotazione, con la build della configurazione gcsim della community da cui proviene la rotazione. La tua build otterrà un punteggio diverso.

La fonte riporta 59,376 DPS per una rotazione nelle proprie condizioni.

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Fonti

Script della rotazione (gcsim)
active kirara;
fn doActionList() {
  kirara skill;
  for let r=0; r<4; r=r+1 {
    furina skill, dash, burst;
    bennett burst, skill;
    fischl attack, skill;
    kirara skill, burst;
    fischl attack:2, dash, attack:2, dash, attack:2;
    bennett skill;
    fischl attack:2, dash, attack:2, burst;
    kirara skill[hold=180];
    bennett skill;
    fischl attack:2, dash, attack:2;
  }
}
fn printActiveHPRatio() {
  if .fischl.onfield {
    print("Fischl HP: ", .fischl.hpratio * 100, "%");
  } else if .furina.onfield {
    print("Furina HP: ", .furina.hpratio * 100, "%");
  } else if .kirara.onfield {
    print("Kirara HP: ", .kirara.hpratio * 100, "%");
  } else {
    print("Bennett HP: ", .bennett.hpratio * 100, "%");
  }
}
set_on_tick(printActiveHPRatio);
fn randy(mean, standardDeviation, min, max) {
  let value = randnorm() * standardDeviation + mean;
  if value < min {
    value = min;
  } else if value > max {
    value = max;
  }
  return value;
}
let prev_char_id = -1;
switch {
  case .fischl.onfield:
    prev_char_id = .keys.char.fischl;
  case .furina.onfield:
    prev_char_id = .keys.char.furina;
  case .kirara.onfield:
    prev_char_id = .keys.char.kirara;
  default:
    prev_char_id = .keys.char.bennett;
} 
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.burst {
    while .fischl.onfield && !.fischl.burst.ready {
      fischl attack;
    }
    while .furina.onfield && !.furina.burst.ready {
      furina attack;
    }
    while .kirara.onfield && !.kirara.burst.ready {
      kirara attack;
    }
    while .bennett.onfield && !.bennett.burst.ready {
      bennett attack;
    }
  }
  if action_id == .action.swap {
    delay(randy(9.5, 1.5, 8, 17)); 

  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    delay(randy(3, 1, 0, 6)); 
    
  } else if prev_action_id != .action.attack {
    delay(randy(3, 1, 0, 6)); 
  }
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
doActionList();
Calcolo in corso… Può richiedere fino a un minuto.