55,049 DPS
Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.
Sumber melaporkan 59,376 DPS untuk satu rotasi dengan kondisinya sendiri.
Hitung build kamu sendiri
Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".
Sumber
Skrip rotasi (gcsim)
active kirara;
fn doActionList() {
kirara skill;
for let r=0; r<4; r=r+1 {
furina skill, dash, burst;
bennett burst, skill;
fischl attack, skill;
kirara skill, burst;
fischl attack:2, dash, attack:2, dash, attack:2;
bennett skill;
fischl attack:2, dash, attack:2, burst;
kirara skill[hold=180];
bennett skill;
fischl attack:2, dash, attack:2;
}
}
fn printActiveHPRatio() {
if .fischl.onfield {
print("Fischl HP: ", .fischl.hpratio * 100, "%");
} else if .furina.onfield {
print("Furina HP: ", .furina.hpratio * 100, "%");
} else if .kirara.onfield {
print("Kirara HP: ", .kirara.hpratio * 100, "%");
} else {
print("Bennett HP: ", .bennett.hpratio * 100, "%");
}
}
set_on_tick(printActiveHPRatio);
fn randy(mean, standardDeviation, min, max) {
let value = randnorm() * standardDeviation + mean;
if value < min {
value = min;
} else if value > max {
value = max;
}
return value;
}
let prev_char_id = -1;
switch {
case .fischl.onfield:
prev_char_id = .keys.char.fischl;
case .furina.onfield:
prev_char_id = .keys.char.furina;
case .kirara.onfield:
prev_char_id = .keys.char.kirara;
default:
prev_char_id = .keys.char.bennett;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.burst {
while .fischl.onfield && !.fischl.burst.ready {
fischl attack;
}
while .furina.onfield && !.furina.burst.ready {
furina attack;
}
while .kirara.onfield && !.kirara.burst.ready {
kirara attack;
}
while .bennett.onfield && !.bennett.burst.ready {
bennett attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();