Dehya / Bennett / Fischl / Chevreuse

44,344 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 49,634 DPS for one rotation under its own conditions.

Score your own build

Only characters in the Character Showcase of your in-game profile can be loaded. Turn on "Show Character Details".

Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active dehya;
fischl skill;
for let i=0; i<5; i=i+1 {
  dehya skill;
  bennett burst, skill;
  chevreuse burst, skill[hold=1]:3;
  if .fischl.skill.ready { 
    fischl attack:2, skill;
  } else {
    fischl attack:2, burst;
  }
  bennett attack, skill;
  dehya burst, attack:10;
  bennett attack:3, skill;
  dehya skill, attack;
}
Calculating… This can take up to a minute.