Dehya / Bennett / Chiori / Xilonen

33,955 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 35,005 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active dehya;
for let i=0; i<5; i=i+1 {
  dehya skill;
  bennett skill, burst;
	chiori skill:2;
  xilonen skill, attack:2; pick_up_crystallize("any");
	bennett skill;
  dehya burst, attack:5; pick_up_crystallize("any");
  dehya attack:5;
  if .chiori.burst.ready && .chiori.energy == .chiori.energymax {
    chiori burst;
  }
  xilonen skill, attack:2; pick_up_crystallize("any");
  bennett skill;
  dehya skill;
}
Calculating… This can take up to a minute.