39,180 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 86,799 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn rand_counter() {
let counter = rand();
if counter > 0.80 {
counter = 2;
} else if counter > 0.6 && counter <= 0.80 {
counter = 1;
} else {
counter = 0;
}
return counter;
}
active cyno;
cyno skill;
for let i = 0; i < 4; i = i + 1 {
if .chev.burst.ready && .chev.energy == .chev.energymax {
chev burst, skill[hold=1]:2;
if !.chev.mods.favonius-cd {
chev skill[hold=1];
}
} else {
chev attack, skill[hold=1];
}
thoma skill, burst;
if !.thoma.mods.favonius-cd {
thoma attack;
}
beidou skill[counter=rand_counter()], burst;
cyno skill, attack, burst, attack:3, skill;
while .cyno.mods.cyno-q > 270 {
if .cyno.mods.cyno-a1 && .cyno.skill.ready {
cyno skill;
} else if .cyno.normal == 4 && .stam > 20 {
cyno dash;
} else {
cyno attack;
}
}
}