56,564 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 57,368 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn clorinde_combo() {
clorinde skill;
while .clorinde.status.clorinde-night-watch {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
}
}
}
fn rand_counter() {
let counter = rand();
if counter > 0.80 {
counter = 2;
} else if counter > 0.7 && counter <= 0.80 {
counter = 1;
}
else {
counter = 0;
}
return counter;
}
active beidou;
beidou skill[counter=rand_counter()];
for let i=0; i<4; i=i+1 {
nahida skill;
if .nahida.burst.ready {
nahida burst;
} else {
nahida charge;
}
if i == 0 {
beidou burst, attack;
} else {
beidou skill[counter=rand_counter()], burst;
}
yelan skill;
if !.yelan.burst.ready && .yelan.breakthrough {
yelan aim;
} else if !.yelan.burst.ready {
yelan attack;
}
yelan burst, attack;
clorinde_combo();
beidou skill[counter=rand_counter()];
yelan attack, skill;
clorinde_combo();
}