58,141 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 58,373 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn clorinde_combo() {
clorinde skill;
while .clorinde.status.clorinde-night-watch {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
}
}
}
fn rand_counter() {
let counter = rand();
if counter > 0.80 {
counter = 2;
} else if counter > 0.7 && counter <= 0.80 {
counter = 1;
}
else {
counter = 0;
}
return counter;
}
active beidou;
beidou skill[counter=rand_counter()];
for let i=0; i<4; i=i+1 {
xilonen skill, attack:2;
nahida skill;
if .nahida.burst.ready {
nahida burst;
} else {
nahida attack, charge;
}
if i == 0 {
beidou burst, attack;
} else {
beidou skill[counter=rand_counter()], burst;
}
clorinde_combo();
beidou skill[counter=rand_counter()];
xilonen skill, attack:2;
clorinde_combo();
}