67,451 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 68,522 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if action_id == .action.dash || ( char_id == .keys.char.clorinde && action_id == .action.skill ) || ( char_id == .keys.char.xilonen && action_id == .action.skill ) {
pick_up_crystallize("any");
}
return _execute_action(char_id, action_id, p);
}
fn clorinde_combo() {
clorinde skill;
while .clorinde.status.clorinde-night-watch {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
}
}
}
active furina;
for let i=0; i<4; i=i+1 {
if .furina.skill.ready {
xilo burst;
furina skill, dash, burst;
} else {
navia burst;
}
xilonen skill, attack:2;
navia skill, attack:2;
clorinde_combo();
if .clorinde.burst.ready {
clorinde burst;
}
navia skill;
}