82,157 DPS
Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.
Rotasi tim ini belum divalidasi. Skornya bisa berubah.
Tim ini belum memiliki konfigurasi gcsim dari komunitas, jadi rotasinya ditulis berdasarkan panduan komunitas. Skornya bisa berubah.
Hitung build kamu sendiri
Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".
Sumber
Skrip rotasi (gcsim)
# KQM Iansan quick guide, Iansan / Clorinde / Chevreuse / Mavuika:
# Opener: Mavuika tE > Iansan ECQ > Chevreuse hE Q > Mavuika Q 2[CD] >
# Clorinde E [combo] Q
# Ongoing: Chevreuse hEN1 > (Clorinde N1C/N3)1 > Iansan ECQ >
# Mavuika tEQ C2D CD > Clorinde E [combo] Q
# 1 optional: funnels Chevreuse's particles to Clorinde
# The optional Clorinde normals are left out. Clorinde's combo (N1 until
# her Bond of Life reaches 100%, then a skill, while her skill state
# lasts) is the one of the community config behind Clorinde / Mavuika /
# Ororon / Chevreuse (db.kqm.gg).
let MAX_NA_COUNT = 18;
fn clorinde_combo() {
clorinde skill;
let na_count = 0;
while .clorinde.status.clorinde-night-watch && na_count < MAX_NA_COUNT {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
na_count = na_count + 1;
}
}
}
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. For
# her higher ATK buff, a reviewer who plays the characters says Mavuika
# keeps it nearly always at its maximum; Clorinde's time reports none,
# since the Iansan guide says her moves do not provide enough movement
# to keep the higher buff before Iansan's C4. So the time after each of
# Mavuika's actions reports movement at 9 m/s, the speed at which the
# buff stays up in the Iansan teams that report movement (design §5.4).
let _last = f();
let _prev = -1;
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
if _prev == .keys.char.mavuika {
movement(9 * (now - _last) / 60);
}
_last = now;
_prev = c;
return _ea(c, a, p);
}
active mavuika;
let first = 1;
if first == 1 {
mavuika skill;
iansan skill, charge, burst;
chevreuse skill[hold=1], burst;
mavuika burst, charge:2, dash, charge:2, dash;
} else {
chevreuse skill[hold=1], attack;
iansan skill, charge, burst;
mavuika skill, burst, charge:2, dash, charge, dash;
}
first = 0;
clorinde_combo();
clorinde burst;