67,228 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
此隊伍的循環尚未經過驗證,分數可能會變動。
此隊伍包含 gcsim 尚未支援的角色,使用 Gscouter 自行實作的版本計算,分數可能會變動。
此隊伍尚無社群 gcsim 設定,因此依照社群攻略編寫了輪轉,分數可能會變動。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
- https://www.enjoygm.com/blog/genshin-impact/vodyanitsa-team-guide
- https://keqingmains.com/q/chasca-quickguide/
- https://db.kqm.gg/db/Wf6NCqcd6bGT
循環腳本(gcsim)
# enjoygm lists Chasca / Bennett / Mavuika / Vodyanitsa without a
# rotation. Rotation from the harvested Chasca / Furina / Mavuika /
# Bennett team (teams/chasca-furina-mavuika-bennett) with Vodyanitsa's
# skill in Furina's place, moved to the last swap before Chasca as she
# holds Thrilling Tales; she bursts when ready. Bennett bursts when ready:
# Furina's particles fed him in the source, and his unconditional burst
# made the one pass wait for energy.
active mavuika;
for let i=0; i<4; i=i+1 {
bennett dash;
if .bennett.burst.ready {
bennett burst;
}
mavuika burst, skill;
vodyanitsa skill;
if .vodyanitsa.burst.ready {
vodyanitsa burst;
}
chasca skill;
chasca aim:4;
if .chasca.burst.ready && .chasca.energy == .chasca.energymax {
chasca burst;
} else {
chasca aim[bullets=4];
}
bennett skill, attack:2, dash;
}