Chasca / Iansan / Bennett / Vodyanitsa

Eksperimental

52,488 DPS

Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.

Rotasi tim ini belum divalidasi. Skornya bisa berubah.
Salah satu anggota tim ini belum ada di gcsim dan dihitung dengan implementasi Gscouter sendiri. Skornya bisa berubah.
Tim ini belum memiliki konfigurasi gcsim dari komunitas, jadi rotasinya ditulis berdasarkan panduan komunitas. Skornya bisa berubah.

Hitung build kamu sendiri

Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".

Sumber

Skrip rotasi (gcsim)
# enjoygm lists Chasca / Bennett / Iansan / Vodyanitsa without a rotation.
# Rotation from the written Chasca / Iansan / Bennett / Furina team
# (teams/chasca-iansan-bennett-furina), which follows the KQM Iansan
# quick guide, with Vodyanitsa's skill in Furina's place, moved to the
# last swap before Chasca as she holds Thrilling Tales; she bursts when
# ready. Bennett's opening skill is cast only when ready: without
# Furina's actions between them, his closing skill (the guide's
# "(Bennett E)") leaves it on cooldown (9.5 s/min of waits otherwise).
# That team's guide rotation, Iansan / Chasca / Bennett / Furina:
#   Furina ED Q > Bennett EQ N1(1) > Iansan ECQ > Chasca E 4[C] (C/Q)(2) >
#   (Bennett E)(3)
#   1 reapplies Pyro if Furina vaporizes (C6 Bennett); 2 burst when
#   available, else hold the charged attack until she lands; 3 for his ER
# Chasca's combo in gcsim (skill, four aimed shots, then the burst or a
# last shot) is the one of the community config behind Chasca / Furina /
# Mavuika / Bennett (db.kqm.gg), which also ends with Bennett's skill.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Chasca can maintain Iansan's ATK buff uptime
# as long as she constantly moves during her aerial state, so every
# action reports movement at 9 m/s since the previous one: the lowest
# speed tried (6, 9, 12) above which the score stops rising, so her
# higher ATK buff stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
  let now = f();
  movement(9 * (now - _last) / 60);
  _last = now;
  return _ea(c, a, p);
}
active bennett;
if .bennett.skill.ready {
  bennett skill;
}
bennett burst, attack;
iansan skill, charge, burst;
vodyanitsa skill;
if .vodyanitsa.burst.ready {
  vodyanitsa burst;
}
chasca skill;
chasca aim:4;
if .chasca.burst.ready && .chasca.energy == .chasca.energymax {
  chasca burst;
} else {
  chasca aim[bullets=4];
}
bennett skill;
Menghitung… Ini bisa memakan waktu hingga satu menit.