Chasca / Iansan / Bennett / Vodyanitsa
Experimentell52,488 DPS
Berechnet wie deine Ergebnisse, gegen denselben Gegner mit wiederholter Rotation, mit dem Build aus der gcsim-Konfiguration der Community, aus der die Rotation stammt. Dein eigener Build erzielt eine andere Wertung.
Die Rotation dieses Teams ist noch nicht geprüft. Der Wert kann sich ändern.
Ein Mitglied dieses Teams fehlt in gcsim noch und wird mit Gscouters eigener Umsetzung berechnet. Der Wert kann sich ändern.
Für dieses Team gibt es noch keine gcsim-Konfiguration der Community, daher wurde seine Rotation nach einem Community-Guide geschrieben. Der Wert kann sich ändern.
Eigenen Build berechnen
Nur Charaktere aus der Charakterpräsentation deines Spielprofils können geladen werden. Aktiviere „Charakterdetails anzeigen“.
Quellen
- https://www.enjoygm.com/blog/genshin-impact/vodyanitsa-team-guide
- https://keqingmains.com/q/iansan-quickguide/
- https://keqingmains.com/q/chasca-quickguide/
Rotationsskript (gcsim)
# enjoygm lists Chasca / Bennett / Iansan / Vodyanitsa without a rotation.
# Rotation from the written Chasca / Iansan / Bennett / Furina team
# (teams/chasca-iansan-bennett-furina), which follows the KQM Iansan
# quick guide, with Vodyanitsa's skill in Furina's place, moved to the
# last swap before Chasca as she holds Thrilling Tales; she bursts when
# ready. Bennett's opening skill is cast only when ready: without
# Furina's actions between them, his closing skill (the guide's
# "(Bennett E)") leaves it on cooldown (9.5 s/min of waits otherwise).
# That team's guide rotation, Iansan / Chasca / Bennett / Furina:
# Furina ED Q > Bennett EQ N1(1) > Iansan ECQ > Chasca E 4[C] (C/Q)(2) >
# (Bennett E)(3)
# 1 reapplies Pyro if Furina vaporizes (C6 Bennett); 2 burst when
# available, else hold the charged attack until she lands; 3 for his ER
# Chasca's combo in gcsim (skill, four aimed shots, then the burst or a
# last shot) is the one of the community config behind Chasca / Furina /
# Mavuika / Bennett (db.kqm.gg), which also ends with Bennett's skill.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Chasca can maintain Iansan's ATK buff uptime
# as long as she constantly moves during her aerial state, so every
# action reports movement at 9 m/s since the previous one: the lowest
# speed tried (6, 9, 12) above which the score stops rising, so her
# higher ATK buff stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
movement(9 * (now - _last) / 60);
_last = now;
return _ea(c, a, p);
}
active bennett;
if .bennett.skill.ready {
bennett skill;
}
bennett burst, attack;
iansan skill, charge, burst;
vodyanitsa skill;
if .vodyanitsa.burst.ready {
vodyanitsa burst;
}
chasca skill;
chasca aim:4;
if .chasca.burst.ready && .chasca.energy == .chasca.energymax {
chasca burst;
} else {
chasca aim[bullets=4];
}
bennett skill;