Chasca / Iansan / Bennett / Vodyanitsa

Experimental

52,488 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

This team's rotation is not validated yet. The score may change.
A member of this team is not in gcsim yet and is calculated with Gscouter's own implementation. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.

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Sources

Rotation script (gcsim)
# enjoygm lists Chasca / Bennett / Iansan / Vodyanitsa without a rotation.
# Rotation from the written Chasca / Iansan / Bennett / Furina team
# (teams/chasca-iansan-bennett-furina), which follows the KQM Iansan
# quick guide, with Vodyanitsa's skill in Furina's place, moved to the
# last swap before Chasca as she holds Thrilling Tales; she bursts when
# ready. Bennett's opening skill is cast only when ready: without
# Furina's actions between them, his closing skill (the guide's
# "(Bennett E)") leaves it on cooldown (9.5 s/min of waits otherwise).
# That team's guide rotation, Iansan / Chasca / Bennett / Furina:
#   Furina ED Q > Bennett EQ N1(1) > Iansan ECQ > Chasca E 4[C] (C/Q)(2) >
#   (Bennett E)(3)
#   1 reapplies Pyro if Furina vaporizes (C6 Bennett); 2 burst when
#   available, else hold the charged attack until she lands; 3 for his ER
# Chasca's combo in gcsim (skill, four aimed shots, then the burst or a
# last shot) is the one of the community config behind Chasca / Furina /
# Mavuika / Bennett (db.kqm.gg), which also ends with Bennett's skill.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Chasca can maintain Iansan's ATK buff uptime
# as long as she constantly moves during her aerial state, so every
# action reports movement at 9 m/s since the previous one: the lowest
# speed tried (6, 9, 12) above which the score stops rising, so her
# higher ATK buff stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
  let now = f();
  movement(9 * (now - _last) / 60);
  _last = now;
  return _ea(c, a, p);
}
active bennett;
if .bennett.skill.ready {
  bennett skill;
}
bennett burst, attack;
iansan skill, charge, burst;
vodyanitsa skill;
if .vodyanitsa.burst.ready {
  vodyanitsa burst;
}
chasca skill;
chasca aim:4;
if .chasca.burst.ready && .chasca.energy == .chasca.energymax {
  chasca burst;
} else {
  chasca aim[bullets=4];
}
bennett skill;
Calculating… This can take up to a minute.