57,788 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
This team's rotation is not validated yet. The score may change.
No community gcsim config exists for this team yet, so its rotation was written from a community guide. The score may change.
Score your own build
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Sources
Rotation script (gcsim)
# KQM Iansan quick guide, Iansan / Chasca / Bennett / Furina:
# Furina ED Q > Bennett EQ N1(1) > Iansan ECQ > Chasca E 4[C] (C/Q)(2) >
# (Bennett E)(3)
# 1 reapplies Pyro if Furina vaporizes (C6 Bennett); 2 burst when
# available, else hold the charged attack until she lands; 3 for his ER
# Chasca's combo in gcsim (skill, four aimed shots, then the burst or a
# last shot) is the one of the community config behind Chasca / Furina /
# Mavuika / Bennett (db.kqm.gg), which also ends with Bennett's skill.
# Iansan's burst restores Nightsoul points from the active character's
# movement, which gcsim counts only when the rotation reports it. The
# Iansan quick guide says Chasca can maintain Iansan's ATK buff uptime
# as long as she constantly moves during her aerial state, so every
# action reports movement at 9 m/s since the previous one: the lowest
# speed tried (6, 9, 12) above which the score stops rising, so her
# higher ATK buff stays up (design §5.4).
let _last = f();
let _ea = execute_action;
fn execute_action(c number, a number, p map) {
let now = f();
movement(9 * (now - _last) / 60);
_last = now;
return _ea(c, a, p);
}
active furina;
furina skill, dash, attack, burst;
bennett skill, burst, attack;
iansan skill, charge, burst;
chasca skill;
chasca aim:4;
if .chasca.burst.ready && .chasca.energy == .chasca.energymax {
chasca burst;
} else {
chasca aim[bullets=4];
}
bennett skill;