Arlecchino / Zhongli / Kaedehara Kazuha / Bennett
72,918 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 75,931 DPS for one rotation under its own conditions.
Known issue: Arlecchino's damage is calculated too low and the cause is under investigation. Adding about 20% to this result comes close to the real number.
Score your own build
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Sources
Rotation script (gcsim)
active arlecchino;
arlecchino skill;
bennett burst;
zhongli skill[hold=1], dash;
pick_up_crystallize("pyro");
kazuha burst;
arlecchino charge,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash, attack, skill, attack;
for let i=0; i<3; i=i+1 {
if i {
arlecchino skill, attack;
}
if !.bennett.burst.ready {
bennett skill, burst;
} else {
bennett burst;
}
zhongli skill[hold=1], dash;
pick_up_crystallize("pyro");
if .kazuha.burst.ready{
kazuha burst;
} else {
kazuha skill, high_plunge;
}
arlecchino attack:1, charge,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3, dash,
attack:3;
}