Arlecchino / Yelan / Fischl / Thoma

57,669 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 59,663 DPS for one rotation under its own conditions.

Known issue: Arlecchino's damage is calculated too low and the cause is under investigation. Adding about 20% to this result comes close to the real number.

Score your own build

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Sources

Rotation script (gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active arle;
for let r = 6; r > 0; r = r - 1 {
  arle skill;
  yelan attack, skill, burst, attack;
  while !.yelan.mods.favonius-cd {
    yelan attack; 
  }
  thoma skill, burst, attack;
  if .fischl.skill.ready {
    fischl attack, skill;
  } else {
    fischl attack, burst;
  }
  arle attack,
       charge,
       attack:5, dash,
       attack:5, dash,
       attack:5;
  
}
Calculating… This can take up to a minute.