阿蕾奇诺 / 夜兰 / 迪奥娜 / 班尼特

52,018 DPS

与你的结果计算方式相同(同一敌人、循环重复),使用该循环来源的社区 gcsim 配置中的练度。你自己的练度得分会有所不同。

来源在其自身条件下报告单次循环为 59,798 DPS。

已知问题:阿蕾奇诺的伤害计算偏低,原因正在调查中。在此结果上增加约 20% 即接近实际数值。

用自己的练度计算

只能读取游戏内个人资料中“角色展柜”里的角色。请开启“显示角色详情”。

来源

循环脚本(gcsim)
fn rand_delay(mean, stddev, min, max) {
  
  let del = randnorm() * stddev + mean;

  if del < min {
    del = min;
  } else if del > max {
    del = max;
  }

  delay(del);
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.swap {

    rand_delay(14, 4, 6, 20);
  } else if prev_action_id == .action.attack && action_id == .action.attack {
    
  } else if prev_action_id == .action.attack && action_id == .action.charge {
    
  } else if prev_action_id == .action.swap && action_id == .action.burst {
    
  } else if prev_action_id != .action.swap  {

    rand_delay(2, 4, 0, 8);
  } else if prev_action_id == .action.swap {

    rand_delay(12, 6, 6, 18);
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active arle;
arle skill;
for let i = 0; i < 6; i = i + 1 {
  yelan attack, skill, burst, attack;
  while !.yelan.mods.favonius-cd {
    yelan attack; 
  }
  bennett skill, burst;
  diona skill[hold=1], attack, burst, attack; 
  arle attack, charge[early_cancel=1], dash, 
       attack:3, dash, 
       attack:3, dash,
       attack:3, dash,
       attack:3, dash,
       attack:3, dash,
       attack:3,
       skill;
  bennett skill;
}
正在计算… 最多可能需要一分钟。