Arlecchino / Rosaria / Sucrose / Bennett

88,359 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 85,159 DPS for one rotation under its own conditions.

Known issue: Arlecchino's damage is calculated too low and the cause is under investigation. Adding about 20% to this result comes close to the real number.

Score your own build

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Sources

Rotation script (gcsim)
active arle;
fn sucr_combo() {
  arle charge[early_cancel=1], dash;
  wait(20);
  arle attack:3, dash,
       attack:3, dash,
       attack:3, dash,
       attack:3, dash,
       attack:3, dash;
  wait(5);
  arle attack:2;
}
fn base_combo() {
  arle charge[early_cancel=1], dash,
       attack:3, dash,
       attack:3, dash,
       attack:3, dash;
  delay(22);
  arle attack;
  rosaria skill;
  arle attack:2, dash,
       attack:2, dash,
       attack:3;
}
for let i=0; i<6; i=i+1 {
  let q_was = false;
  
  arle skill;
  bennett skill, burst;
  sucrose attack, skill;
  if .sucrose.burst.ready {
    sucrose burst;
    q_was = true;
  }
  rosaria skill, burst, dash;
  
  if q_was {
    sucr_combo();
  } else {
    base_combo();
  }
}
Calculating… This can take up to a minute.