Arlecchino / Navia / Chiori / Bennett

65,824 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 67,937 DPS for one rotation under its own conditions.

Known issue: Arlecchino's damage is calculated too low and the cause is under investigation. Adding about 20% to this result comes close to the real number.

Score your own build

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Sources

Rotation script (gcsim)
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if action_id == .action.dash {
    pick_up_crystallize("any"); 
  }
    
  return _execute_action(char_id, action_id, p);
}
        
active navia;
for let i = 0; i < 4; i = i + 1 {
  arle skill;
  navia swap;
  if !i {
    navia skill;
  }
  navia burst;
  chiori skill:2;
  bennett skill, burst;
  navia skill[hold=1], attack:2, dash; 
  arle charge,
       attack:3, dash, 
       attack:3, dash, 
       attack:2;
  navia skill[hold=1], attack:2, dash; 
  arle attack:3, dash,
       attack:3;
  if i {
    arle dash, attack;
  }
}
Calculating… This can take up to a minute.