Arlecchino / Citlali / Xilonen / Mavuika

630,854 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 645,430 DPS for one rotation under its own conditions.

Known issue: Arlecchino's damage is calculated too low and the cause is under investigation. Adding about 20% to this result comes close to the real number.

Score your own build

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Sources

Rotation script (gcsim)
active arlecchino;
fn WaitForCryo() {
  let StartFrame = f();
  if !.element.t0.pyro {      
    while !.element.t0.cryo && f() - StartFrame < 120 {   
      wait(1);
    }
  }
}
let sss = true; 
for let i = 0; i < 4; i = i + 1 {
  let StartFrame = f();
  if .arle.weapon == .keys.weapon.crimsonmoonssemblance {
    arle charge;
  }
  arlecchino skill;
  if .arle.weapon == .keys.weapon.crimsonmoonssemblance {
    arle attack;
  }
  xilonen skill, attack:2; pick_up_crystallize("pyro");
  citlali dash, skill;
  mavuika burst;
  if sss == false {
    delay(2);       
  }
  arle swap;
  arle charge[early_cancel=1], dash;
  wait(47); 
  
  WaitForCryo();
  arle attack:3, dash;
  WaitForCryo();
  arle attack:2, dash;
  WaitForCryo();
  arle attack:3, dash;
  WaitForCryo();
  arle attack:3;
  if i<3 {
    arle dash;
    WaitForCryo();
    arle attack:3, dash;
    WaitForCryo();
    arle attack;
    if f()-StartFrame < 1080 {  
      print("loremipsum");
      arle attack:2, dash;
    }
  } else {
    arle burst;
  }
}
Calculating… This can take up to a minute.