43,367 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 44,028 DPS。
用自己的練度計算
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來源
循環腳本(gcsim)
active gorou;
gorou skill;
zhongli skill[hold=1],dash;
aethergeo skill[short_hold=1], burst;
gorou attack, burst;
itto attack, burst[prestack=1],
attack, skill,
attack:2, charge:5,
attack:4, charge:5, skill[travel=0], charge;
sleep(21);
for let i=0; i<4; i=i+1 {
zhongli skill, dash, attack;
gorou attack, skill;
aethergeo skill[short_hold=1], burst;
zhongli skill[hold=1], dash;
gorou attack, burst;
itto attack, burst[prestack=1],
attack, skill, charge:4,
attack:3, charge:4,
attack:3, skill, charge:4;
}
高命座循環
適用於C6 荒瀧一斗。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active zhongli;
zhongli skill[hold=1],dash;
aethergeo burst;
gorou swap; wait(5); gorou burst;
itto attack, burst, skill[travel=0];
while !.itto.skill.ready {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
itto skill[travel=0];
while .itto.mods.itto-q {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
for let i=0; i<4; i=i+1 {
zhongli skill;
aethergeo skill,burst;
gorou attack,burst;
zhongli skill[hold=1],dash;
itto attack, burst, skill[travel=0];
while !.itto.skill.ready {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
itto skill[travel=0];
while .itto.mods.itto-q {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
}
適用於C1 鍾離。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active aethergeo ;
aethergeo burst, skill[short_hold=1];
gorou burst;
zhongli skill[hold=1],dash;
gorou attack, skill;
itto attack, burst[prestack=1],
attack, skill,
attack:2, charge:5,
attack:4, charge:5, skill[travel=0], charge;
sleep(21);
for let i=0; i<4; i=i+1 {
aethergeo burst, skill[short_hold=1];
gorou attack, skill;
zhongli skill[hold=1], dash;
gorou attack, burst;
itto attack, burst[prestack=1],
attack, skill, charge:4,
attack:3, charge:4,
attack:3, skill, charge:4;
}