荒瀧一斗 / 旅行者 (岩) / 五郎 / 鍾離

43,367 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

來源在其自身條件下回報單次循環為 44,028 DPS。

用自己的練度計算

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來源

循環腳本(gcsim)
active gorou;
  gorou skill;
  zhongli skill[hold=1],dash;
  aethergeo skill[short_hold=1], burst;
  gorou attack, burst;
  
  itto attack, burst[prestack=1],
       attack, skill,
       attack:2, charge:5,
       attack:4, charge:5, skill[travel=0], charge;
       sleep(21); 

   for let i=0; i<4; i=i+1 {
   
   zhongli skill, dash, attack; 
   gorou attack, skill;
   aethergeo skill[short_hold=1], burst;
   zhongli skill[hold=1], dash;
   gorou attack, burst;
   
   itto attack, burst[prestack=1],
        attack, skill, charge:4,
        attack:3, charge:4,
        attack:3, skill, charge:4; 

   }

高命座循環

適用於C6 荒瀧一斗。計算分數時也會執行這些循環,並取對該配裝最好的一個。

循環腳本(gcsim)
active zhongli;
  zhongli skill[hold=1],dash;
  aethergeo burst;
  gorou swap; wait(5); gorou burst;
  
  itto attack, burst, skill[travel=0];
  
       while !.itto.skill.ready {
       if .itto.tags.strStack > 0 { itto charge; }
       else { itto attack; }
       } 
       
       itto skill[travel=0];
        
       while .itto.mods.itto-q {
       if .itto.tags.strStack > 0 { itto charge; }
       else { itto attack; }
       } 

   for let i=0; i<4; i=i+1 {
   
   zhongli skill; 
   aethergeo skill,burst;
   gorou attack,burst;
   zhongli skill[hold=1],dash;
   
   itto attack, burst, skill[travel=0];
  
       while !.itto.skill.ready {
       if .itto.tags.strStack > 0 { itto charge; }
       else { itto attack; }
       } 
       
       itto skill[travel=0];
        
       while .itto.mods.itto-q {
       if .itto.tags.strStack > 0 { itto charge; }
       else { itto attack; }
       } 
       
   }

適用於C1 鍾離。計算分數時也會執行這些循環,並取對該配裝最好的一個。

循環腳本(gcsim)
active aethergeo ;
  aethergeo burst, skill[short_hold=1];
  gorou burst;
  zhongli skill[hold=1],dash;
  gorou attack, skill;
  
  itto attack, burst[prestack=1],
       attack, skill,
       attack:2, charge:5,
       attack:4, charge:5, skill[travel=0], charge;
       sleep(21); 

   for let i=0; i<4; i=i+1 {
   
   aethergeo burst, skill[short_hold=1];
   gorou attack, skill;
   zhongli skill[hold=1], dash;
   gorou attack, burst;
   
   itto attack, burst[prestack=1],
        attack, skill, charge:4,
        attack:3, charge:4,
        attack:3, skill, charge:4; 

   }
正在計算… 最多可能需要一分鐘。