34,812 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 39,192 DPS。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active gorou;
zhongli skill[hold=1];
bennett skill, burst;
gorou burst, skill;
itto attack, burst[prestack=1],
attack, skill, attack:2, charge:5,
attack:4, charge:5,
skill[travel=0], charge;
sleep(21);
for let i=0; i<4; i=i+1 {
zhongli skill, attack:2;
bennett skill, attack:2;
gorou skill, attack:2;
zhongli skill[hold=1], dash;
bennett skill, burst;
gorou attack, burst;
itto attack, burst[prestack=1],
attack, skill, charge:4,
attack:3, charge:4,
attack:3, skill, charge:4;
}
高命座循環
適用於C6 荒瀧一斗。計算分數時也會執行這些循環,並取對該配裝最好的一個。
循環腳本(gcsim)
active zhongli;
zhongli skill[hold=1], dash;
bennett skill, burst;
gorou skill, burst;
itto attack, burst, skill[travel=0];
while !.itto.skill.ready {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
itto skill[travel=0];
while .itto.mods.itto-q {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
for let i=0; i<4; i=i+1 {
zhongli skill[hold=1], dash;
bennett attack, skill, burst;
gorou attack, skill, burst;
itto attack, burst, skill[travel=0];
while !.itto.skill.ready {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
itto skill[travel=0];
while .itto.mods.itto-q {
if .itto.tags.strStack > 0 { itto charge; }
else { itto attack; }
}
}