71,699 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 72,567 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
let farColl = 0.5;
let closeColl = 0.3;
fn alhaitham_plunge(collision) {
haitham jump;
if .airborne {
haitham high_plunge[collision=rand()>collision];
}
}
active yae;
for let i = 0; i < 4; i = i + 1 {
yae skill:3;
lauma attack, skill;
xianyun skill, low_plunge, burst;
haitham skill[hold=1], low_plunge[short=1];
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
haitham attack:1; alhaitham_plunge(closeColl);
if .haitham.burst.ready {
haitham burst;
} else if .yae.burst.ready {
yae burst;
} else {
haitham attack, charge;
}
}