Alhaitham / Xingqiu / Yelan / Shogun Raiden

41,850 DPS

Calcolato come i tuoi risultati, contro lo stesso nemico ripetendo la rotazione, con la build della configurazione gcsim della community da cui proviene la rotazione. La tua build otterrà un punteggio diverso.

La fonte riporta 80,637 DPS per una rotazione nelle proprie condizioni.

Calcola la tua build

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Fonti

Script della rotazione (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active raiden;
let weave = true; 
for let r=0; r<4; r=r+1 {
  raiden skill;
  while !.xingqiu.burst.ready {
    xingqiu attack;
  }
  xingqiu burst;
  if weave {
    xingqiu attack;
  }
  xingqiu skill, dash;
  if (!.xingqiu.mods.favonius-cd && .xingqiu.weapon == .keys.weapon.favoniussword) || weave {
    xingqiu attack;
  }
  yelan swap;
  while !.yelan.burst.ready {
    yelan attack;
  }
  yelan burst;
  if weave {
    yelan attack;
  }
  yelan skill;
  if (!.yelan.mods.favonius-cd && .yelan.weapon == .keys.weapon.favoniuswarbow) || weave {
    yelan attack;
  }
  alhaitham swap;
  while !.alhaitham.burst.ready {
    alhaitham attack;
  }
  alhaitham burst;
  xingqiu attack:2;
  alhaitham attack:3, dash,
            attack:3, skill,
            attack:3, dash,
            attack:3, charge, dash,
            attack:3, dash,
            attack:3, charge;
}
Calcolo in corso… Può richiedere fino a un minuto.