Alhaitham / Xingqiu / Yelan / Raiden Shogun

41,850 DPS

Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.

The source reports 80,637 DPS for one rotation under its own conditions.

Score your own build

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Sources

Rotation script (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active raiden;
let weave = true; 
for let r=0; r<4; r=r+1 {
  raiden skill;
  while !.xingqiu.burst.ready {
    xingqiu attack;
  }
  xingqiu burst;
  if weave {
    xingqiu attack;
  }
  xingqiu skill, dash;
  if (!.xingqiu.mods.favonius-cd && .xingqiu.weapon == .keys.weapon.favoniussword) || weave {
    xingqiu attack;
  }
  yelan swap;
  while !.yelan.burst.ready {
    yelan attack;
  }
  yelan burst;
  if weave {
    yelan attack;
  }
  yelan skill;
  if (!.yelan.mods.favonius-cd && .yelan.weapon == .keys.weapon.favoniuswarbow) || weave {
    yelan attack;
  }
  alhaitham swap;
  while !.alhaitham.burst.ready {
    alhaitham attack;
  }
  alhaitham burst;
  xingqiu attack:2;
  alhaitham attack:3, dash,
            attack:3, skill,
            attack:3, dash,
            attack:3, charge, dash,
            attack:3, dash,
            attack:3, charge;
}
Calculating… This can take up to a minute.