Alhaitham / Xingqiu / Kuki Shinobu / Diona
43,573 DPS
Calcolato come i tuoi risultati, contro lo stesso nemico ripetendo la rotazione, con la build della configurazione gcsim della community da cui proviene la rotazione. La tua build otterrà un punteggio diverso.
La fonte riporta 56,627 DPS per una rotazione nelle proprie condizioni.
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Fonti
Script della rotazione (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 5, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active xingqiu;
for let r=0; r<4; r=r+1 {
xingqiu skill;
while !.xingqiu.burst.ready {
if .xingqiu.skill.ready {
xingqiu skill;
} else {
xingqiu attack;
}
}
xingqiu burst, attack;
diona skill[hold=1], attack;
while !.diona.burst.ready {
if .diona.skill.ready {
diona skill[hold=1];
} else {
diona attack;
}
}
diona burst;
kuki attack, skill, dash;
alhaitham attack;
let alhaithamStart = f();
while !.xingqiu.skill.ready {
switch {
case .alhaitham.burst.ready && ((f() == alhaithamStart) || ((.xingqiu.skill.cd > 14*60) && (.alhaitham.mirrors < 2))):
alhaitham burst;
if .kuki.burst.ready {
kuki burst;
} else {
xingqiu attack:2;
}
alhaitham swap;
let waitStart = f();
while !.alhaitham.mirrors && (f() - waitStart < 120) {
alhaitham attack;
}
case .alhaitham.skill.ready && (.alhaitham.mirrors == 0):
alhaitham skill[hold=1], low_plunge[short=1];
case !.status.alhaitham-a1-icd && (.alhaitham.mirrors < 3):
if .alhaitham.normal == 1 {
alhaitham attack;
}
alhaitham charge, dash;
case .alhaitham.normal > 3:
alhaitham dash;
default:
alhaitham attack;
}
}
}