Alhaitham / Xingqiu / Kuki Shinobu / Diona
43,573 DPS
Calculé comme vos résultats, contre le même ennemi avec la rotation répétée, avec le build de la configuration gcsim de la communauté d'où vient la rotation. Votre propre build obtiendra un autre score.
La source indique 56,627 DPS pour une rotation dans ses propres conditions.
Calculer votre propre build
Seuls les personnages de la vitrine des personnages de votre profil en jeu peuvent être chargés. Activez « Afficher les détails des personnages ».
Sources
Script de rotation (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 5, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active xingqiu;
for let r=0; r<4; r=r+1 {
xingqiu skill;
while !.xingqiu.burst.ready {
if .xingqiu.skill.ready {
xingqiu skill;
} else {
xingqiu attack;
}
}
xingqiu burst, attack;
diona skill[hold=1], attack;
while !.diona.burst.ready {
if .diona.skill.ready {
diona skill[hold=1];
} else {
diona attack;
}
}
diona burst;
kuki attack, skill, dash;
alhaitham attack;
let alhaithamStart = f();
while !.xingqiu.skill.ready {
switch {
case .alhaitham.burst.ready && ((f() == alhaithamStart) || ((.xingqiu.skill.cd > 14*60) && (.alhaitham.mirrors < 2))):
alhaitham burst;
if .kuki.burst.ready {
kuki burst;
} else {
xingqiu attack:2;
}
alhaitham swap;
let waitStart = f();
while !.alhaitham.mirrors && (f() - waitStart < 120) {
alhaitham attack;
}
case .alhaitham.skill.ready && (.alhaitham.mirrors == 0):
alhaitham skill[hold=1], low_plunge[short=1];
case !.status.alhaitham-a1-icd && (.alhaitham.mirrors < 3):
if .alhaitham.normal == 1 {
alhaitham attack;
}
alhaitham charge, dash;
case .alhaitham.normal > 3:
alhaitham dash;
default:
alhaitham attack;
}
}
}