Alhaitham / Xingqiu / Kuki Shinobu / Diona

43,573 DPS

Berechnet wie deine Ergebnisse, gegen denselben Gegner mit wiederholter Rotation, mit dem Build aus der gcsim-Konfiguration der Community, aus der die Rotation stammt. Dein eigener Build erzielt eine andere Wertung.

Die Quelle gibt 56,627 DPS für eine Rotation unter ihren eigenen Bedingungen an.

Eigenen Build berechnen

Nur Charaktere aus der Charakterpräsentation deines Spielprofils können geladen werden. Aktiviere „Charakterdetails anzeigen“.

Quellen

Rotationsskript (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active xingqiu;
for let r=0; r<4; r=r+1 {
  xingqiu skill;
  while !.xingqiu.burst.ready {
    if .xingqiu.skill.ready {
      xingqiu skill;
    } else {
      xingqiu attack;
    }
  }
  xingqiu burst, attack;
  
  diona skill[hold=1], attack;
  while !.diona.burst.ready {
    if .diona.skill.ready {
      diona skill[hold=1];
    } else {
      diona attack;
    }
  }
  diona burst;
  
  kuki attack, skill, dash;
  
  alhaitham attack;
  let alhaithamStart = f();
  while !.xingqiu.skill.ready {
    switch {
      case .alhaitham.burst.ready && ((f() == alhaithamStart) || ((.xingqiu.skill.cd > 14*60) && (.alhaitham.mirrors < 2))):
        alhaitham burst;
        if .kuki.burst.ready {
          kuki burst;
        } else {
          xingqiu attack:2;
        }
        alhaitham swap;
        let waitStart = f();
        while !.alhaitham.mirrors && (f() - waitStart < 120) {
          alhaitham attack;
        }
      
      case .alhaitham.skill.ready && (.alhaitham.mirrors == 0):
        alhaitham skill[hold=1], low_plunge[short=1];
      
      case !.status.alhaitham-a1-icd && (.alhaitham.mirrors < 3):
        if .alhaitham.normal == 1 {
          alhaitham attack;
        }
        alhaitham charge, dash;
      
      case .alhaitham.normal > 3:
        alhaitham dash;
      
      default:
        alhaitham attack;
    }
  }
  
}
Wird berechnet … Das kann bis zu einer Minute dauern.