62,976 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 66,116 DPS。
此隊伍的循環尚未經過驗證,分數可能會變動。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active kirara;
let shieldEarlier = true;
fn doActionList() {
for let r=0; r<3; r=r+1 {
kirara skill[short_hold=r>0];
sara skill, aim;
fischl attack, skill;
sara burst;
alhaitham skill[hold=1], low_plunge[short=rand()<1/3],
attack:2, charge, dash,
attack:3, charge;
if shieldEarlier == true {
kirara skill, burst;
}
sara skill;
fischl attack:2, burst;
if shieldEarlier == false {
kirara skill, burst;
}
alhaitham burst;
sara aim;
alhaitham attack:4, charge, dash,
attack:4, charge, dash,
attack:3;
}
}
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
switch {
case .alhaitham.onfield:
prev_char_id = .keys.char.alhaitham;
case .sara.onfield:
prev_char_id = .keys.char.sara;
case .fischl.onfield:
prev_char_id = .keys.char.fischl;
default:
prev_char_id = .keys.char.kirara;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.burst {
while .alhaitham.onfield && !.alhaitham.burst.ready {
alhaitham attack;
}
while .sara.onfield && !.sara.burst.ready {
sara attack;
}
while .fischl.onfield && !.fischl.burst.ready {
fischl attack;
}
while .kirara.onfield && !.kirara.burst.ready {
kirara attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();