艾尔海森 / 九条裟罗 / 菲谢尔 / 绮良良

62,976 DPS

与你的结果计算方式相同(同一敌人、循环重复),使用该循环来源的社区 gcsim 配置中的练度。你自己的练度得分会有所不同。

来源在其自身条件下报告单次循环为 66,116 DPS。

该队伍的循环尚未经过验证,分数可能会变动。

用自己的练度计算

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来源

循环脚本(gcsim)
active kirara;
let shieldEarlier = true; 
fn doActionList() {

  for let r=0; r<3; r=r+1 {
    kirara skill[short_hold=r>0]; 
    sara skill, aim;
    fischl attack, skill;
    sara burst; 
    alhaitham skill[hold=1], low_plunge[short=rand()<1/3], 
              attack:2, charge, dash,
              attack:3, charge;
    if shieldEarlier == true {
      kirara skill, burst; 
    }
    sara skill;
    fischl attack:2, burst;
    if shieldEarlier == false {
      kirara skill, burst; 
    }
    alhaitham burst;
    sara aim;
    alhaitham attack:4, charge, dash,
              attack:4, charge, dash,
              attack:3;
  }
}
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
switch {
  case .alhaitham.onfield:
    prev_char_id = .keys.char.alhaitham;
  case .sara.onfield:
    prev_char_id = .keys.char.sara;
  case .fischl.onfield:
    prev_char_id = .keys.char.fischl;
  default:
    prev_char_id = .keys.char.kirara;
} 
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  
  if action_id == .action.burst {
    while .alhaitham.onfield && !.alhaitham.burst.ready {
      alhaitham attack;
    }
    while .sara.onfield && !.sara.burst.ready {
      sara attack;
    }
    while .fischl.onfield && !.fischl.burst.ready {
      fischl attack;
    }
    while .kirara.onfield && !.kirara.burst.ready {
      kirara attack;
    }
  }
  if action_id == .action.swap {
    delay(randy(9.5, 1.5, 8, 17, 0)); 

  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    delay(randy(3, 1, 0, 6, 0)); 
    
  } else if prev_action_id != .action.attack {
    delay(randy(3, 1, 0, 6, 0)); 
  }
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
doActionList();
正在计算… 最多可能需要一分钟。