Alhaitham / Kujou Sara / Fischl / Kirara

62,976 DPS

Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.

Sumber melaporkan 66,116 DPS untuk satu rotasi dengan kondisinya sendiri.

Rotasi tim ini belum divalidasi. Skornya bisa berubah.

Hitung build kamu sendiri

Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".

Sumber

Skrip rotasi (gcsim)
active kirara;
let shieldEarlier = true; 
fn doActionList() {

  for let r=0; r<3; r=r+1 {
    kirara skill[short_hold=r>0]; 
    sara skill, aim;
    fischl attack, skill;
    sara burst; 
    alhaitham skill[hold=1], low_plunge[short=rand()<1/3], 
              attack:2, charge, dash,
              attack:3, charge;
    if shieldEarlier == true {
      kirara skill, burst; 
    }
    sara skill;
    fischl attack:2, burst;
    if shieldEarlier == false {
      kirara skill, burst; 
    }
    alhaitham burst;
    sara aim;
    alhaitham attack:4, charge, dash,
              attack:4, charge, dash,
              attack:3;
  }
}
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
switch {
  case .alhaitham.onfield:
    prev_char_id = .keys.char.alhaitham;
  case .sara.onfield:
    prev_char_id = .keys.char.sara;
  case .fischl.onfield:
    prev_char_id = .keys.char.fischl;
  default:
    prev_char_id = .keys.char.kirara;
} 
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  
  if action_id == .action.burst {
    while .alhaitham.onfield && !.alhaitham.burst.ready {
      alhaitham attack;
    }
    while .sara.onfield && !.sara.burst.ready {
      sara attack;
    }
    while .fischl.onfield && !.fischl.burst.ready {
      fischl attack;
    }
    while .kirara.onfield && !.kirara.burst.ready {
      kirara attack;
    }
  }
  if action_id == .action.swap {
    delay(randy(9.5, 1.5, 8, 17, 0)); 

  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    delay(randy(3, 1, 0, 6, 0)); 
    
  } else if prev_action_id != .action.attack {
    delay(randy(3, 1, 0, 6, 0)); 
  }
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
doActionList();
Menghitung… Ini bisa memakan waktu hingga satu menit.