艾爾海森 / 芙寧娜 / 夜蘭 / 久岐忍

51,717 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

來源在其自身條件下回報單次循環為 71,092 DPS。

此隊伍的循環尚未經過驗證,分數可能會變動。

用自己的練度計算

只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。

來源

循環腳本(gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active furina;
for let r=0; r<4; r=r+1 {
  furina skill, dash;
  while !.furina.burst.ready {
    furina attack;
  }
  furina burst;
  
  yelan skill;
  while !.yelan.burst.ready {
    if .yelan.skill.ready {
      yelan skill;
    } else {
      yelan attack;
    }
  }
  yelan burst;
  
  alhaitham attack;
  while !.alhaitham.burst.ready {
    alhaitham attack;
  }
  alhaitham burst;
  kuki attack, skill, dash;
  alhaitham attack:3, dash,
            attack:3, skill,
            attack:3, dash,
            attack:3, charge, dash,
            attack:3, dash,
            attack:3, dash,
            attack:3, charge;
}
正在計算… 最多可能需要一分鐘。