Alhaitham / Furina / Saccharose / Kuki Shinobu
45,312 DPS
Berechnet wie deine Ergebnisse, gegen denselben Gegner mit wiederholter Rotation, mit dem Build aus der gcsim-Konfiguration der Community, aus der die Rotation stammt. Dein eigener Build erzielt eine andere Wertung.
Die Quelle gibt 62,719 DPS für eine Rotation unter ihren eigenen Bedingungen an.
Eigenen Build berechnen
Nur Charaktere aus der Charakterpräsentation deines Spielprofils können geladen werden. Aktiviere „Charakterdetails anzeigen“.
Quellen
Rotationsskript (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 5, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active kuki;
for let r=0; r<3; r=r+1 {
kuki skill, dash;
if !.furina.swap.ready {
kuki attack;
}
furina skill, dash;
while !.furina.burst.ready {
furina attack;
}
furina burst;
sucrose attack;
if .sucrose.skill.ready {
sucrose skill, dash;
} else {
sucrose attack;
}
alhaitham skill[hold=1], low_plunge[short=1],
attack:4, charge, dash,
attack:4, charge, dash,
attack:3, charge;
kuki skill, dash, attack;
sucrose attack;
if .sucrose.skill.ready {
sucrose skill, dash;
} else {
sucrose attack;
}
alhaitham swap;
while !.alhaitham.burst.ready {
alhaitham attack;
}
alhaitham burst;
kuki swap;
if .kuki.burst.ready {
kuki burst;
} else {
kuki attack:2;
}
alhaitham attack:3, dash,
attack:3, charge, dash,
attack:4, charge, dash,
attack:3, charge;
}