Alhaitham / Furina / Sucrose / Kuki Shinobu
39,546 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 62,719 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print(value);
}
return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 5, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
active kuki;
for let r=0; r<3; r=r+1 {
kuki skill, dash;
if !.furina.swap.ready {
kuki attack;
}
furina skill, dash;
while !.furina.burst.ready {
furina attack;
}
furina burst;
sucrose attack;
if .sucrose.skill.ready {
sucrose skill, dash;
} else {
sucrose attack;
}
alhaitham skill[hold=1], low_plunge[short=1],
attack:4, charge, dash,
attack:4, charge, dash,
attack:3, charge;
kuki skill, dash, attack;
sucrose attack;
if .sucrose.skill.ready {
sucrose skill, dash;
} else {
sucrose attack;
}
alhaitham swap;
while !.alhaitham.burst.ready {
alhaitham attack;
}
alhaitham burst;
kuki swap;
if .kuki.burst.ready {
kuki burst;
} else {
kuki attack:2;
}
alhaitham attack:3, dash,
attack:3, charge, dash,
attack:4, charge, dash,
attack:3, charge;
}