艾爾海森 / 芙寧娜 / 久岐忍 / 白朮

51,626 DPS

與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。

來源在其自身條件下回報單次循環為 70,406 DPS。

用自己的練度計算

只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。

來源

循環腳本(gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active furina;
for let i=0; i<3; i=i+1 {
  furina skill, dash;
  kuki skill;
  baizhu swap;
  while !.baizhu.burst.ready {
    baizhu attack;
  }
  baizhu burst, skill;
  furina swap;
  while !.furina.burst.ready {
    furina attack;
  }
  furina burst;
  if .kuki.burst.ready {
    kuki burst;
  }
  alhaitham skill[hold=1], low_plunge[short=1],
            attack:4, charge, dash,
            attack:4, charge, dash,
            attack:3;
  kuki skill;
  alhaitham swap;
  while !.alhaitham.burst.ready {
    alhaitham attack;
  }
  alhaitham burst;
  baizhu skill, attack;
  alhaitham attack:4, charge, dash,
            attack:4, charge, dash,
            attack:4, charge, dash,
            attack:3;
}
正在計算… 最多可能需要一分鐘。