59,248 DPS
與你的結果計算方式相同(同一敵人、循環重複),使用該循環來源的社群 gcsim 設定中的練度。你自己的練度得分會有所不同。
來源在其自身條件下回報單次循環為 64,103 DPS。
此隊伍的循環尚未經過驗證,分數可能會變動。
用自己的練度計算
只能載入遊戲內個人資料中「角色展示櫃」裡的角色。請開啟「顯示角色詳情」。
來源
循環腳本(gcsim)
active kuki;
fn doActionList() {
for let r=0; r<3; r=r+1 {
kuki skill;
furina skill, dash, burst;
albedo skill, burst;
kuki burst;
alhaitham skill[hold=1]; alhaithamLowPlunge();
alhaitham attack:5, dash,
attack:1, charge, dash,
attack:3;
kuki skill;
alhaitham burst;
albedo skill, attack;
alhaitham attack:5, dash,
attack:3, charge, dash,
attack:4, charge, dash,
attack:3, charge;
}
}
fn alhaithamLowPlunge() {
if rand() < 1/3 {
alhaitham low_plunge[short=1];
} else {
alhaitham low_plunge;
}
}
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if display {
print("initial roll: ", value);
}
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print("final value: ", value);
}
return value;
}
let prev_char_id = -1;
switch {
case .alhaitham.onfield:
prev_char_id = .keys.char.alhaitham;
case .furina.onfield:
prev_char_id = .keys.char.furina;
case .albedo.onfield:
prev_char_id = .keys.char.albedo;
default:
prev_char_id = .keys.char.kuki;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.dash {
pick_up_crystallize("any");
}
if action_id == .action.burst {
while .alhaitham.onfield && !.alhaitham.burst.ready {
alhaitham attack;
}
while .furina.onfield && !.furina.burst.ready {
furina attack;
}
while .albedo.onfield && !.albedo.burst.ready {
albedo attack;
}
while .kuki.onfield && !.kuki.burst.ready {
kuki attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();