Alhaitham / Furina / Albedo / Kuki Shinobu
59,248 DPS
Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.
Sumber melaporkan 64,103 DPS untuk satu rotasi dengan kondisinya sendiri.
Rotasi tim ini belum divalidasi. Skornya bisa berubah.
Hitung build kamu sendiri
Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".
Sumber
Skrip rotasi (gcsim)
active kuki;
fn doActionList() {
for let r=0; r<3; r=r+1 {
kuki skill;
furina skill, dash, burst;
albedo skill, burst;
kuki burst;
alhaitham skill[hold=1]; alhaithamLowPlunge();
alhaitham attack:5, dash,
attack:1, charge, dash,
attack:3;
kuki skill;
alhaitham burst;
albedo skill, attack;
alhaitham attack:5, dash,
attack:3, charge, dash,
attack:4, charge, dash,
attack:3, charge;
}
}
fn alhaithamLowPlunge() {
if rand() < 1/3 {
alhaitham low_plunge[short=1];
} else {
alhaitham low_plunge;
}
}
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if display {
print("initial roll: ", value);
}
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print("final value: ", value);
}
return value;
}
let prev_char_id = -1;
switch {
case .alhaitham.onfield:
prev_char_id = .keys.char.alhaitham;
case .furina.onfield:
prev_char_id = .keys.char.furina;
case .albedo.onfield:
prev_char_id = .keys.char.albedo;
default:
prev_char_id = .keys.char.kuki;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.dash {
pick_up_crystallize("any");
}
if action_id == .action.burst {
while .alhaitham.onfield && !.alhaitham.burst.ready {
alhaitham attack;
}
while .furina.onfield && !.furina.burst.ready {
furina attack;
}
while .albedo.onfield && !.albedo.burst.ready {
albedo attack;
}
while .kuki.onfield && !.kuki.burst.ready {
kuki attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();