Alhaitham / Fischl / Yae Miko / Nahida

117,213 DPS

Calcolato come i tuoi risultati, contro lo stesso nemico ripetendo la rotazione, con la build della configurazione gcsim della community da cui proviene la rotazione. La tua build otterrà un punteggio diverso.

La fonte riporta 119,561 DPS per una rotazione nelle proprie condizioni.

Calcola la tua build

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Fonti

Script della rotazione (gcsim)
active yae;
fn doActionList() {
  for let i=0; i<3; i=i+1 {
    yae skill:3;
    nahida skill[hold=12], burst;
    fischl attack, skill;
    alhaitham skill[hold=1]; alhaithamLowPlunge();
    alhaitham attack:2, charge, dash, 
              attack:3, charge;
    yae burst; 
    yae skill:3;
    fischl attack:2, burst;
    alhaitham burst,
              attack:3, dash,
              attack:4, charge, dash, 
              attack:3, charge, dash,
              attack:3;
  }
}
fn alhaithamLowPlunge() {
  if rand() < 1/3 { 
    alhaitham low_plunge[short=1];
  } else {
    alhaitham low_plunge;
  }
}
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if display {
    print("initial roll: ", value);
  }
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print("final value: ", value);
  }
  return value;
}
let prev_char_id = -1;
switch {
  case .alhaitham.onfield:
    prev_char_id = .keys.char.alhaitham;
  case .fischl.onfield:
    prev_char_id = .keys.char.fischl;
  case .yae.onfield:
    prev_char_id = .keys.char.yae;
  default:
    prev_char_id = .keys.char.nahida;
} 
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }
  if action_id == .action.burst {
    while .alhaitham.onfield && !.alhaitham.burst.ready {
      alhaitham attack;
    }
    while .fischl.onfield && !.fischl.burst.ready {
      fischl attack;
    }
    while .yae.onfield && !.yae.burst.ready {
      yae attack;
    }
    while .nahida.onfield && !.nahida.burst.ready {
      nahida attack;
    }
  }
  if action_id == .action.swap {
    delay(randy(9.5, 1.5, 8, 17, 0)); 

  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    delay(randy(3, 1, 0, 6, 0)); 
    
  } else if prev_action_id != .action.attack {
    delay(randy(3, 1, 0, 6, 0)); 
  }
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
doActionList();
Calcolo in corso… Può richiedere fino a un minuto.