117,213 DPS
Dihitung seperti hasilmu, melawan musuh yang sama dengan rotasi diulang, memakai build dari konfigurasi gcsim komunitas asal rotasi ini. Build kamu sendiri akan mendapat skor yang berbeda.
Sumber melaporkan 119,561 DPS untuk satu rotasi dengan kondisinya sendiri.
Hitung build kamu sendiri
Hanya karakter di Showcase Karakter pada profil dalam game yang bisa dimuat. Aktifkan "Tampilkan Detail Karakter".
Sumber
Skrip rotasi (gcsim)
active yae;
fn doActionList() {
for let i=0; i<3; i=i+1 {
yae skill:3;
nahida skill[hold=12], burst;
fischl attack, skill;
alhaitham skill[hold=1]; alhaithamLowPlunge();
alhaitham attack:2, charge, dash,
attack:3, charge;
yae burst;
yae skill:3;
fischl attack:2, burst;
alhaitham burst,
attack:3, dash,
attack:4, charge, dash,
attack:3, charge, dash,
attack:3;
}
}
fn alhaithamLowPlunge() {
if rand() < 1/3 {
alhaitham low_plunge[short=1];
} else {
alhaitham low_plunge;
}
}
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if display {
print("initial roll: ", value);
}
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print("final value: ", value);
}
return value;
}
let prev_char_id = -1;
switch {
case .alhaitham.onfield:
prev_char_id = .keys.char.alhaitham;
case .fischl.onfield:
prev_char_id = .keys.char.fischl;
case .yae.onfield:
prev_char_id = .keys.char.yae;
default:
prev_char_id = .keys.char.nahida;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.burst {
while .alhaitham.onfield && !.alhaitham.burst.ready {
alhaitham attack;
}
while .fischl.onfield && !.fischl.burst.ready {
fischl attack;
}
while .yae.onfield && !.yae.burst.ready {
yae attack;
}
while .nahida.onfield && !.nahida.burst.ready {
nahida attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();