117,213 DPS
Calculated like your results, against the same enemy with the rotation looped, using the build from the community gcsim config the rotation comes from. Your own build will score differently.
The source reports 119,561 DPS for one rotation under its own conditions.
Score your own build
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Sources
Rotation script (gcsim)
active yae;
fn doActionList() {
for let i=0; i<3; i=i+1 {
yae skill:3;
nahida skill[hold=12], burst;
fischl attack, skill;
alhaitham skill[hold=1]; alhaithamLowPlunge();
alhaitham attack:2, charge, dash,
attack:3, charge;
yae burst;
yae skill:3;
fischl attack:2, burst;
alhaitham burst,
attack:3, dash,
attack:4, charge, dash,
attack:3, charge, dash,
attack:3;
}
}
fn alhaithamLowPlunge() {
if rand() < 1/3 {
alhaitham low_plunge[short=1];
} else {
alhaitham low_plunge;
}
}
fn randy(mean, standardDeviation, min, max, display) {
let value = randnorm() * standardDeviation + mean;
if display {
print("initial roll: ", value);
}
if value > max {
value = max;
} else if value < min {
value = min;
}
if display {
print("final value: ", value);
}
return value;
}
let prev_char_id = -1;
switch {
case .alhaitham.onfield:
prev_char_id = .keys.char.alhaitham;
case .fischl.onfield:
prev_char_id = .keys.char.fischl;
case .yae.onfield:
prev_char_id = .keys.char.yae;
default:
prev_char_id = .keys.char.nahida;
}
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {
if prev_char_id != char_id && action_id != .action.swap {
execute_action(char_id, .action.swap, []);
}
if action_id == .action.burst {
while .alhaitham.onfield && !.alhaitham.burst.ready {
alhaitham attack;
}
while .fischl.onfield && !.fischl.burst.ready {
fischl attack;
}
while .yae.onfield && !.yae.burst.ready {
yae attack;
}
while .nahida.onfield && !.nahida.burst.ready {
nahida attack;
}
}
if action_id == .action.swap {
delay(randy(9.5, 1.5, 8, 17, 0));
} else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
delay(randy(3, 1, 0, 6, 0));
} else if prev_action_id != .action.attack {
delay(randy(3, 1, 0, 6, 0));
}
prev_char_id = char_id;
prev_action_id = action_id;
return _execute_action(char_id, action_id, p);
}
doActionList();