阿贝多 / 行秋 / 纳西妲 / 班尼特

34,820 DPS

与你的结果计算方式相同(同一敌人、循环重复),使用该循环来源的社区 gcsim 配置中的练度。你自己的练度得分会有所不同。

来源在其自身条件下报告单次循环为 78,145 DPS。

用自己的练度计算

只能读取游戏内个人资料中“角色展柜”里的角色。请开启“显示角色详情”。

来源

循环脚本(gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active albedo;
albedo skill;
for let r=0; r<4; r=r+1 {
  
  let marked = false;
  if .nahida.skill.ready {
    nahida skill[hold=1];
    marked = true;
  }
  nahida attack;
  while !.nahida.burst.ready || (.xingqiu.skill.cd > 120) {
    if .nahida.skill.ready {
      nahida skill;
    } else if .nahida.normal > 2 {
      nahida charge;
    } else {
      nahida attack;
    }
  }
  nahida burst;
  if !marked && .nahida.skill.ready {
    nahida skill[hold=1];
  }

  xingqiu skill, dash;
  pick_up_crystallize("any");
  while !.xingqiu.burst.ready {
    if .xingqiu.skill.ready {
      xingqiu skill, dash;
      pick_up_crystallize("any");
    } else {
      xingqiu attack;
    }
  }
  xingqiu burst, attack;
  if .xingqiu.skill.ready {
    xingqiu skill, dash;
    pick_up_crystallize("any");
    xingqiu attack;
  }

  bennett skill;
  while !.bennett.burst.ready {
    if .bennett.skill.ready {
      bennett skill;
    } else {
      bennett attack;
    }
  }
  bennett burst;

  albedo attack, skill, attack;
  while !.albedo.burst.ready {
    if .albedo.skill.ready {
      albedo skill;
    } else {
      albedo attack;
    }
  }
  
  albedo burst, attack;

  while (.xingqiu.skill.cd > 150) && (.albedo.mods.bennett-field > 20 || .status.bennettburst > 60) {
    switch {
    
      case .nahida.swap.ready && .element.t0.hydro:
        nahida swap;
        
        while .element.t0.hydro || !.albedo.swap.ready {
          if (.gadgets.dendrocore.count >= 2) && .albedo.swap.ready {
            albedo attack;
            break;
          }
            
          switch {
          
            case .previous-action == .action.charge:
              nahida dash;
              pick_up_crystallize("any");
              
            case .nahida.skill.ready:
              nahida skill;
              
            case .nahida.normal > 2:
              nahida charge;
              
            default:
              nahida attack;
          }
        }

      case .albedo.normal > 3:
        if .albedo.skill.ready {
          albedo skill;
        } else {
          albedo charge, dash;
          pick_up_crystallize("any");
        }
        
      default:
        albedo attack;
    }
  }
  
  while !.nahida.swap.ready {
    albedo attack;
  }
  
  print("Rotation ", r, " done");
}
正在计算… 最多可能需要一分钟。