Albedo / Xingqiu / Nahida / Bennett

34,820 DPS

Calculé comme vos résultats, contre le même ennemi avec la rotation répétée, avec le build de la configuration gcsim de la communauté d'où vient la rotation. Votre propre build obtiendra un autre score.

La source indique 78,145 DPS pour une rotation dans ses propres conditions.

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Sources

Script de rotation (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active albedo;
albedo skill;
for let r=0; r<4; r=r+1 {
  
  let marked = false;
  if .nahida.skill.ready {
    nahida skill[hold=1];
    marked = true;
  }
  nahida attack;
  while !.nahida.burst.ready || (.xingqiu.skill.cd > 120) {
    if .nahida.skill.ready {
      nahida skill;
    } else if .nahida.normal > 2 {
      nahida charge;
    } else {
      nahida attack;
    }
  }
  nahida burst;
  if !marked && .nahida.skill.ready {
    nahida skill[hold=1];
  }

  xingqiu skill, dash;
  pick_up_crystallize("any");
  while !.xingqiu.burst.ready {
    if .xingqiu.skill.ready {
      xingqiu skill, dash;
      pick_up_crystallize("any");
    } else {
      xingqiu attack;
    }
  }
  xingqiu burst, attack;
  if .xingqiu.skill.ready {
    xingqiu skill, dash;
    pick_up_crystallize("any");
    xingqiu attack;
  }

  bennett skill;
  while !.bennett.burst.ready {
    if .bennett.skill.ready {
      bennett skill;
    } else {
      bennett attack;
    }
  }
  bennett burst;

  albedo attack, skill, attack;
  while !.albedo.burst.ready {
    if .albedo.skill.ready {
      albedo skill;
    } else {
      albedo attack;
    }
  }
  
  albedo burst, attack;

  while (.xingqiu.skill.cd > 150) && (.albedo.mods.bennett-field > 20 || .status.bennettburst > 60) {
    switch {
    
      case .nahida.swap.ready && .element.t0.hydro:
        nahida swap;
        
        while .element.t0.hydro || !.albedo.swap.ready {
          if (.gadgets.dendrocore.count >= 2) && .albedo.swap.ready {
            albedo attack;
            break;
          }
            
          switch {
          
            case .previous-action == .action.charge:
              nahida dash;
              pick_up_crystallize("any");
              
            case .nahida.skill.ready:
              nahida skill;
              
            case .nahida.normal > 2:
              nahida charge;
              
            default:
              nahida attack;
          }
        }

      case .albedo.normal > 3:
        if .albedo.skill.ready {
          albedo skill;
        } else {
          albedo charge, dash;
          pick_up_crystallize("any");
        }
        
      default:
        albedo attack;
    }
  }
  
  while !.nahida.swap.ready {
    albedo attack;
  }
  
  print("Rotation ", r, " done");
}
Calcul en cours… Cela peut prendre jusqu'à une minute.