Albedo / Xingqiu / Nahida / Bennett

34,820 DPS

Berechnet wie deine Ergebnisse, gegen denselben Gegner mit wiederholter Rotation, mit dem Build aus der gcsim-Konfiguration der Community, aus der die Rotation stammt. Dein eigener Build erzielt eine andere Wertung.

Die Quelle gibt 78,145 DPS für eine Rotation unter ihren eigenen Bedingungen an.

Eigenen Build berechnen

Nur Charaktere aus der Charakterpräsentation deines Spielprofils können geladen werden. Aktiviere „Charakterdetails anzeigen“.

Quellen

Rotationsskript (gcsim)
fn randy(mean, standardDeviation, min, max, display) {
  let value = randnorm() * standardDeviation + mean;
  if value > max {
    value = max;
  } else if value < min {
    value = min;
  }
  if display {
    print(value);
  }
  return value;
}
let prev_char_id = -1;
let prev_action_id = -1;
let _execute_action = execute_action;
fn execute_action(char_id number, action_id number, p map) {

  if prev_char_id != char_id && action_id != .action.swap {
    execute_action(char_id, .action.swap, []);
  }

  if action_id == .action.swap {
    
    delay(randy(9.5, 1.5, 5, 17, 0));
  } else if prev_action_id == .action.attack && action_id != .action.attack && action_id != .action.charge {
    
    delay(randy(3, 1, 0, 6, 0));
  } else if prev_action_id != .action.attack {
    
    delay(randy(3, 1, 0, 6, 0));
  }
  
  prev_char_id = char_id;
  prev_action_id = action_id;
  return _execute_action(char_id, action_id, p);
}
active albedo;
albedo skill;
for let r=0; r<4; r=r+1 {
  
  let marked = false;
  if .nahida.skill.ready {
    nahida skill[hold=1];
    marked = true;
  }
  nahida attack;
  while !.nahida.burst.ready || (.xingqiu.skill.cd > 120) {
    if .nahida.skill.ready {
      nahida skill;
    } else if .nahida.normal > 2 {
      nahida charge;
    } else {
      nahida attack;
    }
  }
  nahida burst;
  if !marked && .nahida.skill.ready {
    nahida skill[hold=1];
  }

  xingqiu skill, dash;
  pick_up_crystallize("any");
  while !.xingqiu.burst.ready {
    if .xingqiu.skill.ready {
      xingqiu skill, dash;
      pick_up_crystallize("any");
    } else {
      xingqiu attack;
    }
  }
  xingqiu burst, attack;
  if .xingqiu.skill.ready {
    xingqiu skill, dash;
    pick_up_crystallize("any");
    xingqiu attack;
  }

  bennett skill;
  while !.bennett.burst.ready {
    if .bennett.skill.ready {
      bennett skill;
    } else {
      bennett attack;
    }
  }
  bennett burst;

  albedo attack, skill, attack;
  while !.albedo.burst.ready {
    if .albedo.skill.ready {
      albedo skill;
    } else {
      albedo attack;
    }
  }
  
  albedo burst, attack;

  while (.xingqiu.skill.cd > 150) && (.albedo.mods.bennett-field > 20 || .status.bennettburst > 60) {
    switch {
    
      case .nahida.swap.ready && .element.t0.hydro:
        nahida swap;
        
        while .element.t0.hydro || !.albedo.swap.ready {
          if (.gadgets.dendrocore.count >= 2) && .albedo.swap.ready {
            albedo attack;
            break;
          }
            
          switch {
          
            case .previous-action == .action.charge:
              nahida dash;
              pick_up_crystallize("any");
              
            case .nahida.skill.ready:
              nahida skill;
              
            case .nahida.normal > 2:
              nahida charge;
              
            default:
              nahida attack;
          }
        }

      case .albedo.normal > 3:
        if .albedo.skill.ready {
          albedo skill;
        } else {
          albedo charge, dash;
          pick_up_crystallize("any");
        }
        
      default:
        albedo attack;
    }
  }
  
  while !.nahida.swap.ready {
    albedo attack;
  }
  
  print("Rotation ", r, " done");
}
Wird berechnet … Das kann bis zu einer Minute dauern.